Create a class RandomNumber, with three static methods:

- GetFloat will return a number between 0 and 1 using the following algorithm:

seed = (seed * a + c) % m

result = abs(seed / m)

- GetInt(max) will return a number from 0 to max, using:

result = round(max * GetFloat)

- GetInt(min, max) will return a number from min to max (you must create this one totally on your own).

The starting values must be:

m = 233280;

a = 9301;

c = 49297;

seed = 1;

Resolution

using System; namespace Random { class RandomNumber { private static int m = 233280; private static int a = 9301; private static int c = 49297; private static int seed = 1; public static float GetFloat() { seed = (seed * a + c) % m; return Math.Abs(seed / m); } public static int GetInt(int max) { return 0; } public static int GetInt(int min, int max) { return 0; } } }