7.10 - ScreenText

Create a class ScreenText, to display a certain text in specified screen coordinates. It must have a constructor which will receive X, Y and the string to write. It must also have 3 setters and a "Display" method.

Create a class CenteredText, based on ScreenText, to display text centered (horizontally) in a certain row of the screen. Its constructor will receive only Y and the text. SetX should not change the horizontal position.

Create a class FramedText, to display text centered and inside a rectangle. It will receive the starting row and the text.

Finally, create a test program for all of them, which will create an object of each type and display them.

using System;
namespace TextScreen
    class CenteredText : ScreenText


using System; namespace TextScreen { class Program { static void Main(string[] args) { } } }
using System; namespace TextScreen { class ScreenText { protected int x, y; protected string text; public ScreenText(int x, int y, string text) { this.x = x; this.y = y; this.text = text; } public void SetX(int x) { this.x = x; } public void SetY(int y) { this.y = y; } public void SetText(string text) { this.text = text; } public void Display() { Console.SetCursorPosition(x,y); Console.Write(text); } } }

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